![]() ![]() With the end of lockdowns, people have been spending less time playing games and rising prices means they’re also spending less money buying them or making in-game purchases. Roblox joins a long list of gaming and gaming-related companies - from game publishers to console and PC makers - that have struggled to maintain the surge in growth seen during the pandemic. The stock has declined 65% from its November high of $134.72. The shares fell about 12% in extended trading after closing at $47.35 in New York. Roblox said it had an average of 52.2 million daily users, up 21% from a year ago but less than the 28% increase in the first quarter. The number of daily active users also fell short of expectations as the growth rate slowed. Analysts projected $657.2 million, according to data compiled by Bloomberg. a video game platform aimed at preteens and teenagers, reported bookings that missed analysts’ estimates, becoming the latest gaming company to deliver disappointing results amid a post-pandemic industrywide slump.īookings, which include revenue, deferred revenue and other adjustments, fell 4% to $639.9 million in the second quarter, the company said in a statement Tuesday. ![]()
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